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slanesteve
Site Admin
Joined: Thu Jan 10, 2008 4:32 pm Posts: 1072
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 Useful Rags Packs!
Well, I've been working hard today to get these new RAGS Packs ready for publishing. I have modified the RSMovement Demo RAGS pack for use by anyone.
The attached packs let you add random live action character movement to any of your games.
You only have to modify one variable to get the critters wandering about. Modify the Character Patterns variable and watch your characters run amuck! Add a line for each game character. Field 0=your character's name. Field 2=Common destinations for your character, separated by a comma. DO NOT PUT A SPACE BETWEEN DESTINATIONS IN FIELD 2. This is very important. Good: Beginning room,Eastern room Bad: Beginning room, Eastern room Field 10=The character's starting room.
That's all you have to do. This pack will create variables at runtime, discovering the adjoining rooms, and setting roomids, and discovering paths for you characters to use.
I have two flavors of the Movement Rags Pack attached to this message. The larger ones come with rooms the characters can wander about.
The other smaller pack provides all the hard work with no extra rooms. You'll need to modify the character patterns variable to get the three characters wandering around your world if you'd like to use them...otherwise feel free to delete those characters and set up your own.
If you have any questions about this pack and how it works, let me know.
I tried to make it as simple as possible to add this pack to your games. I've added some character comments when you talk to them so you can see how I deliver different messages depending on if they're currently moving or just hanging out at their destinations.
Thanks, Steve
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| Thu Dec 17, 2009 2:57 pm |
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slanesteve
Site Admin
Joined: Thu Jan 10, 2008 4:32 pm Posts: 1072
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 Re: Useful Rags Packs!
Additional customizations with the movement pack...
I thought I should mention some additional customizations you can implement with this pack...
In the CharacterPatterns variable, you can customize the movement delays and destination delays.
CharacterPatterns[x][4] = random delay range...for example..Joe has a delay of 2-4 cycles. By default, every two seconds a cycle fires. If you want Joe to be slower, you can set a higher range...5-9 for example...or if you want his movement to be more random, you could set a range of 1-20
CharacterPatterns[x][7] = the Destination delay. Once the character arrives at their destination, how long do you want them to hang around? For example, once Joe reaches a destination, he will stay there for 10-20 cycles.
Hope you find this useful.
Thanks, Steve
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| Thu Dec 17, 2009 3:36 pm |
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